I was initially intrigued to pin down a reflection for final project that was separate from the module overview, but they all seemed so closely intertwined that I felt piecing them together as one would complement and render the module overview more coherently.

Flashing back, I indeed reaped a great deal from this module. Being in the last semester of my NUS education, I was really determined to slog it out, put down heaps more effort into really doing a good job in my final semester, and to learn a lot more, both in academics and soft skills wise, and I’m thankful I wasn’t disheartened. Unlike many other modules, where focus is really on remembering and regurgitating the facts, and churning out model answers, NM4210 presented a different side of how learning can be done so effectively. Should truth be told, I personally enjoy seminar style lectures more, and I particularly like the style of learning in this module: Deploying design and UX theories and frameworks via hands-on applications to our assignments. Coming from a Polytechnic background, where assignments are far more practical and technical, I do feel that learning is more effective through practicality. This is particularly so in the domain of Design, where you probably learn more (probably two-folds more) by undergoing the entire learning experience doing real implementations in a team, rather than just plain sitting and listening to lectures. With such a concrete hands-on approach, the theories and frameworks actually made sense, eventually making the entire lecture more relevant and instinctively coherent.
The Academics
The very first thing that I had learnt was what Mr. Reddy kept emphasizing throughout the whole course: that is about what User Experience is, and how shadowy its ‘definition’ is, even till now. Indeed, UX is hardly defined (it’s hard to find a real solid definition of UX, even on the web), still pretty grey and hazy and furthermore un-established after so long. I guess it’s possibly the very nature of the Design paradigm: subjectivity and probably in a certain extent, the strong-headed nature of designers having their own perspectives of what a great UX would be. Nevertheless, cohesively, the concentration of UX on user-centricity is something that is really mutual, as Design’s definitive patrons are the Users.
As such, relating to the numerous theories, techniques and frameworks that we have been exposed, all seems to hover around the premise of Users, either they are built for Users (emotions, pleasures, sensorial designs) or they are established from User’s input (cultural probes, laddering, heuristics).
In fact, placing the emphasis around users somehow makes me more ’serious’ in conducting these assessments, as we really need to be attentive in order to uncover more forthright feedbacks from users. Hence, applications of these theories, particularly in the final project reflection, seemed rather intuitive and constructive, particularly the Emotional Framework, Four Pleasures, Cultural Probing and Cardsorting. What was more valuable is that the theories enabled me to better understand how design can be conceptualized and enhanced. Prior to this module, I always envision ser experience as a kind of sentiment that was not conceptualizable. Through the months in creating these design contents, I always do feel something that is central to emotions, but unable to really point it out, these frameworks really pinned down into words and expressed how I actually felt deep within, and it made designing constructs a lot more lucid, a lot more comprehensible. It ultimately guided me through the journey of creating user experience via design in the project.
In the assignments and projects, we were often advised to adopt improvisation of theories and frameworks. I only began to realize this significance towards the end of the project. What I ultimately realized is that, while each framework seems to be influential on its own, sometimes a certain framework seems to be inapt in providing an all-encompassing research. Especially when user’s sentiments are vital, a hybrid/improvisation of different approaches is necessary to cover more grounds.
UX Project Management
Another aspect that I guess many would neglect is the aspect of UX project management. Sometimes I just felt, taking this module is itself already a user experience. We are developing our own user experience not just in terms of creating a unique user experience but in handling the project itself – soft skills. This is something that’s really invaluable, and unattainable, unless you really put your heart and mind into it. Throughout the project, the team function pretty nicely, especially the initial stages. I would say that we really squeeze out all our brain cells in brainstorming for the car-parking ideas and its follow-ups. But all is not smooth-sailing, we have had deviating perspectives, especially in Design, where we had to plan the interface layouts and feel. At times, we were also uncertain ourselves, on whether which approach we should adopt, even at times, we were disbelieving ourselves, on whether our risky and bold approaches would work out. But I guess our team did learn from these along the way, as individualistic project management skills come into play. In coming around such intricacies, We attempt to reorganize ourselves by re-analyzing the feasibility of our ideas, and even re-structuring the entire process. We try to keep things nonchalant and manageable, continually motivating one another even in times of need, where we are really short in time and manpower. This was especially true in terms of project documentation: We did project documentation weekly, which was consistent and systematic. Though presentations and reports are not really necessary for certain weeks, we upheld the documentation in a consistent manner, documenting all our works, ideas and approaches down as necessary. Hence alleviating the need to suddenly recollect or re-assemble things that we have done previously. All these accumulates and that in a way, helped in maintaining the team morale, better appreciation of our project, and the eventual progression and accomplishment of the project.

User = Our ‘God’
This is probably one of the main reflections: User- centricity. We all know that design can help elevate their technical complexity of a product. What I’d understood is that the technology alone may not win user’s acceptance and its subsequent marketability. The UX is the ultimate key to user’s acceptance.
Throughout the course, we have been basing on user’s and to grant user the experience that they sought. In lay man’s term, users’ are never wrong. From establishing users to making them the focal point of our research and development cycle, users’ input never left our sights, and I guess that’s really pivotal to our case, as we’re really developing a product meant for them. As such, our development cycle seems to be an iterative cycle of user consultations. I wouldn’t say it’s a totally enjoyable process, as in most cases, we got to revamp and revamp, very often we find it cumbersome and frustrating, and often finds myself questioning “Why are the users so indecisive?”. Yet, thinking of it, though tedious, it was fruitful in the end. User-centricity did help in balancing out the need of the product’s goal with that of user needs as well. This I felt, was an important point learnt, on design and development. Though the projects are over, but I do feel that providing a great user experience is an ongoing process, it never stops.
Broadened Horizon of Design & UX
Ultimately, this module broadened my perspective on Design, particularly User Experience. Sensorial Design, which I wasn’t aware of, until this semester, was an inspiration to me, playing an active role in my conceptualization of the high-fi prototype. Current booking systems are dull and mundane, and we tried to put in a pinch of excitement and uniqueness, by improving on the aesthetics and tone of our website. We held the belief that attractive things work better, and it did work. Other issues such as Flash vs. Html was something that I did not really pay attention to, but it proved to be vital in the end – the need for determining which theme is suitable for which flash/html, and I’m glad we chose appropriately. It’s a growing story: we can vividly visualize the growth of our project and its elevation. From audiences being slightly unimpressed from car-parking idea, to having mixed emotions, being neutral then slightly energized and to the eventual final standing ovation, I guess we really can see a scale of progression.
What I truly appreciates with User Experience module is that, it is not a how-to-do module, not a course about technology, not a module of answer and spoon-feeding theories/frameworks. Instead, this module is about asking the right questions, getting things working, and working right for the ultimate users.
I felt this would guide us in preparing ourselves adequately and preliminary before we go into serious design matters in future. I strongly believe and noticed inadvertently, if we need the big clear picture, we need to understand the context for the decisions that user experience practitioners make, and we need to go through them ourselves, only then, we get the gist of designing of user experience. Only then, design fits you – the user.

“User Experience design calls for you to put your user at the center of everything you do.”
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Finally, I would like to take this opportunity to thank Mr.Reddy for allowing me entry into this module (as I was one of those who didn’t managed to get in due to insufficient bidding points), to appreciate the gist of UX and to set me sailing on my quest for UX excellence. Your generosity would always be remembered.